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The Roles!

Elder Sign
As mentioned in The Rules there are three primary roles and a number of secondary roles that can be added to the game to offer more complexity and challenge. Suggestions for roles will be taken before the start of the game and all roles that will be put into play will be announced the day before unless the game is a True Blind game; if it is a True Blind game, no roles will be announced.

All roles are randomly assigned. It is possible for a person to receive two special roles (i.e. a Cultist could also be a Ghost or a Lover).

Some roles have been taken or adapted from Millers Hollow.

Primary Roles

VILLAGERS The proud, quiet, often fish-smelling members of the Innsmouth community. Most players will be a Villager or Villager variant (such as the Private Investigator). The job of the Villagers is to 1) decide on who gets lynched during the Day Time Round in order to try to kill a Cultist and 2) survive.

CULTISTS They're stealthy, evil, bent on offering up the inhabitants of Innsmouth to their dark master, and, to make matters worse, they live and work among you without you even knowing it. The villains of the game, Cultists are the people that the Villagers have to ferret out of their ranks, often by some deadly method. Every night the Cultists sneak away from the village to chose a Villager to sacrifice before doing the heinous deed. Despite their attempts at subterfuge, Cultists are revealed by the keen eyes of the Private Investigator who can tell them apart from the more "normal" members of the Village due to the robes they like keeping in their closets.

PRIVATE INVESTIGATOR Also known as the Nosy Neighbor or the Seer in Millers Hollow, the P.I. is a special Villager with way too much curiosity and time on their hands. On the side of the Villagers, the P.I. has the ability of nightly being able to prowl around the Village and peek into the windows of their neighbors to see whether or not they are a Cultist or a Villager. With their ability to determine who is a Cultist or not, the life of a P.I. can be short and end brutally as they are a major threat to the Cultists. It should be noted that P.I.'s are not infallible and that sometimes they may come to incorrect assumptions (often with horrible results) about their fellow Villagers.

Secondary Roles

SHERIFF The Sheriff is not a role assigned at the beginning of the game but one added to the game. A Sheriff election will happen if the Moderator demands one or if the players call for it; if the players decide to call for the election, two or more players must request it on the same day. If done early enough in the Day Time Round, a poll will be put up in a different thread where living players (i.e. no one on the Watchers' List or the Ghost) can vote with the majority winning. If a tie occurs, no Sheriff. If the majority of the living players do want a Sheriff then a second poll will be put up after the lynching vote closes where people will be able to vote for which living player they want to be Sheriff.

The ability of a Sheriff is that, during the lynch vote, their vote counts as two. The Sheriff cannot split their vote in two. The Sheriff can also, privately or publicly, declare a successor and may change this successor at anytime while alive. If no successor is chosen, the moderator may decide to have another vote to pass the badge along. Anyone, Villager, Cultist, P.I., or otherwise, can become a Sheriff.

If a Sheriff is also a Cultist, the P.I. will be able to see that they are a Cultist.

EXECUTIONER The Day Time lynchings are generally public and open affairs, done so that people can know whether or not the person they just killed was an innocent Villager or an evil Cultist, but sometimes death needs to be more private. When this is the case, the village can call for an Executioner. The selection of the Executioner happens exactly like that of the Sheriff. The Executioner's job is to be the one to kill the person the village decides on and they chose whether or not the death will be done publicly or privately. If done publicly, then the players' role will be revealed at death; if done privately, only the Executioner will know. Like the Sheriff, the Executioner can chose, publicly or privately, a successor to take up the hood and ax in the event the original Executioner is lynched or sacrificed.

If an Executioner is also a Cultist, the P.I. will be able to see that they are a Cultist.

DOCTOR Also known as the Witch in Millers Hollow, the Doctor is a Villager special that acts at night and whose abilities do not operate during the day. The Doctor has a Medical Kit and a Vial of Poison at their disposal. While the Medical Kit remains unused, the Doctor sees who the victim of the Cultists sacrifice will be. Once per game, the Doctor can chose to save the victim of the sacrifice by using the Medical Kit (they can even save themselves). After saving someone, they no longer know who the cultists kill until the body is discovered the following morning.

If the Doctor decides to not save the sacrificed victim, they instead have the option of killing someone with the Vial of Poison. Sometimes limbs need to be amputated to save the body and thus it is with societies in such times, the Vial of Poison gives the Doctor one free kill.

It should be noted that the Doctor only watches the Cultists victims and does not look for the people killed by the Serial Killer, Vigilante, Thrill-killer, or Possessed. If the Doctor saves the Cultists' victim, but another killer targets that person on the same night, the Doctor's Medical Kit is wasted and the target is still dead (the Bodyguard can protect against multiple attacks). The Doctor's Kit also does not save the person if they die by Lover suicide if the person dies during the day or by Thrill-killer revenge. If there are no more Cultists in the game and the Medical Kit is unused, it is wasted.

BODYGUARD Each night the Bodyguard can chose someone to protect. If that person is targeted by the Cultists, the Bodyguard thwarts the attempt. The Bodyguard cannot protect himself and cannot protect the same person two nights in a row. If there is a Serial Killer, Vigilante, and/or Monster in the game, and all of them target the same person, the Bodyguard will defeat all of them. The Bodyguard cannot protect someone from lynching (since that happens during the day), Lover suicide, Thrill-killer revenge, or Doctor poison.

MARTYR The Martyr works like the Bodyguard but becomes the Cultists victim instead of thwarting the attempt. Unlike the Bodyguard, the Martyr can protect the same person each night. The Martyr does not have to protect themselves during the night.

The Bodyguard can protect the Martyr like any other player, but this protection only applies if the Cultists target the Martyr, not if the MARTYR takes his own life. Thus if the Cultists target the player that the Martyr is protecting, the Martyr will die and cannot be saved by the Bodyguard. The Bodyguard and Martyr can only protect the intended victim, not the person who eventually bites it. Contrary to that, the Doctor can save the Martyr if killed by the Cultists regardless of if the Martyr was the intended victim or not. The Doctor saves the eventual victim not the intended victim.

THRILL-KILLER Thrill-killer is the Thrill-killer of Millers Hollow. This unhinged individual is obsessed with the hunt, so much so that they can take someone with them whenever they are killed, regardless of how they meet their end. That's it.

SERIAL KILLER Sometimes people don't need to worship horrible aliens bent on the destruction of the world as we know it to be killers; sometimes they're just psychotically crazy. The Serial Killer is a murderous Villager whose goal it is to be the last remaining person because, maybe, if they kill everyone in Innsmouth then the voices will finally stop. Each night the Serial Killer may chose to kill one player. Because all actions at night are almost simultaneous, the Serial Killer can still kill someone even if they are chosen to be the sacrificial victim of the Cultists; the Serial Killer cannot chose to kill themselves as their goal is to be the last person remaining. Serial Killers are revealed to the P.I. as Villagers (by their absence of Cultist paraphernalia), can still be sacrificed, killed by the Thrill-killer, poisoned by the Doctor, etc. As far as end-game situations are concerned, the Serial Killer counts as a Villager for the Cultists and, if all of the Cultists are found out and made deceased, then the Villagers have not yet won while the Serial Killer remains.

VIGILANTE The Vigilante is similar to the Serial Killer in that they get to kill one person a night; unlike the Serial Killer the Vigilante is on the side of the village and has simply decided to take matters into their own hands. A Vigilante shows as Villager to the P.I. and can still die by any of the other means.

OCCULT ENTHUSIAST The Occult Enthusiast is the Ralph Nader of Millers Hollow. The Occult Enthusiast is really into magic. Really, really into magic. He even has his own robes he sewed himself, a wizard's staff with a knob on the end, and a magic wand! For all intents and purposes the Occult Enthusiast is a normal Villager but, due to their proclivities, will appear to the P.I. as a Cultist (hey, a P.I. just knows who has weird robes in their closet, not if those robes mean someone worships Cthulhu or if they just like dressing up as Dumbledore). As far as game mechanics go, a player will not know whether or not they are the Occult Enthusiast (sometimes people just can't admit it to themselves). They count as a Villager for end-game situations, are on the side of the village, and can die by any of the numerous ways Death may come calling in Innsmouth. A Villager's status as the Occult Enthusiast will be revealed upon death (it'll be obvious when their robes are found to have bright yellow felt stars glued to them).

SORCERER The Sorcerer, or the Devil, is on the same side as the Cultists but doesn't know who they are. The Sorcerer's job is to find out who the Private Investigator is and, once a night, gets a chance to use their magic to try and find out who is snooping into things they shouldn't. If the person they snoop on is the P.I., they find out, but if the person is a normal Villager, Cultist, or a different special, then they get nothing. The Sorcerer wins if the Cultists win.

Variant Sorcerer - The Sorcerer can find out who the Cultists are. If they know who all of the Cultists are they can join in on their murderous actions.

Variant Sorcerer - The Sorcerer can take up the Cultists work if all of the Cultists die and continues killing people at night until they are killed.

POSSESSED This is more similar to the Afflicted of Millers Hollow than the Possessed of that game. The Possessed is a special who, like the Occult Enthusiast, doesn't know that they are a special until a particular event happens. Whether it is some by some cruel twist of fate or the Great Old Ones marked them for something horrible but a Villager who is the Possessed has a horrible end in store for them. Provided that they are not sacrificed then nothing untoward happens; they die as normal if killed in any other fashion. However, if they are sacrificed, something goes horribly wrong and the Villager instead becomes the Possessed. Once this happens they join the Cultists in their nightly pursuits, killing Villagers for their dark lord.

MONSTER The Monster is the Werehamster of Millers Hollow. The Monster looks human, acts human, but is anything but. It kills one player every night and works alone. The Monster cannot be killed by the Cultists, he is a servitor of their master and they are beneath him. The Monster, however, can eat the Cultists. The Monster wins when it is the last player left. The Monster dies if found out by the P.I. The Monster does not die by lynching but will die to a Thrill-Killer's revenge, Doctor's poison, or the Lover's suicide.

CUPID Cupid, winged angel (some might say "imp") of Love. A Villager who is the Cupid chooses two other players to become the Lovers. The Cupid is always a Villager but the Lovers are not always Villagers. The Cupid can chose himself for one of the Lovers.

LOVERS Pricked by Cupid's "arrow", the Lovers are two players chosen at the beginning of the game by the Cupid. The two Lovers know who each other are automatically and are not allowed to vote for the other one to be lynched or sacrificed. In the event that one of the Lovers is killed, in any way, the other Lover will commit suicide. In the event that a Lover is also the Thrill-killer, the Lover/Thrill-killer will take someone with them in retaliation when they suicide if their Lover is killed. If a Villager and a Cultist are the Lovers then they both achieve a new goal: to be the last two people left standing at the end of the game.

In some versions of this game there is Lovers' Telepathy (not unlike Cultist Telepathy); Lovers will never have Telepathy in Are You a Cultist?

MAGISTRATE The Magistrate is the judge of Innsmouth, a role assigned to a Villager. Each night the Magistrate can choose a player to sequester and that player will spend the Day Time Round "in jail", which means that the player cannot participate in the Day Time Round discussion, does not vote on who to lynch, and cannot be lynched themselves. A sequestered player can still die from a Thrill-killer's revenge kill or Lover suicide. However, the player is released from jail at sun down which they are allowed their special action if they are a Cultist or other Special and can be killed by a Cultist or Special. A Magistrate cannot sequester the same person twice in a row.

MASONS If the Masons are in the game then there will only be two of them. The Masons are villagers and know for a fact that the other player is, without doubt, a Mason and also a Villager. Sometimes there may be Mason telepathy but this is up to the Moderator.

TWINS Also known as the Avenging Siblings in Millers Hollow. They act like Masons in that they know that they are both Villagers and not Cultists. When one dies the other gets an avenging kill.

PRIEST The Priest is a role in a Blind or True Blind game. The Priest can look at a person's role after they are killed and know what their role was.

BLESSED The Blessed is the equivalent of the Wolfsbane in Millers Hollow. The Blessed is a Villager who cannot be sacrificed. They can be killed by other means.

MAN IN BLACK Every night the Man in Black tries tries to guess a name/role combo. Example: Cuddles McCthulhu is the Thrill-killer! If the Man in Black is correct, he kills the target and keeps the world safe from the Special. His job is to kill all the special roles, i.e. anyone not a Cultist or Villager.

GHOST The Ghost role is revealed upon death. The Ghost does not know at the beginning of game that he is a Ghost, instead believing himself to be a villager (and Bruce Willis). He does not change to Watcher status if/when he dies and thus may still freely take part in the village's Day Time discussion. His vote does not count, however, for the final tally at the end of the day (due to the fact that he is dead). Nor can he be killed, lynched, while in Ghost status. He does not count as a villager for end game situations. This role was developed by [info]rustymaggot for Millers Hollow.

THE ELDER Every village has one, that crazy old man who seems to have lived forever and has forgotten more than you will ever known. As a result, if the Cultists target him, he will not die. It takes two attempts at sacrifice to kill the Elder. Any other method of death (Lover suicide, Doctor poison, etc.) will kill him. If the Elder is killed by the village and not the wolves, all villager specials do not work for one day as they mourn the loss of their oldest codger.

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