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Elder Sign
The roles have been assigned by random draw (put the roles on pieces of paper and then drew them out of a cup, each draw matching up with one person in the order that they signed up).

Also, we had one more player squeak in under the wire, [info]theweaselking, which brings our total to 15 players.

Game starts in about twenty minutes. Good luck.

Comments

( 16 voices — Speak your mind... )
[info]makellan wrote:
Oct. 14th, 2009 05:41 pm (UTC)
Damn! Juuuuuust too late!
[info]areyouacultist wrote:
Oct. 14th, 2009 05:42 pm (UTC)
You're on the list. 8p
[info]areyouacultist wrote:
Oct. 14th, 2009 05:42 pm (UTC)
I.E. you were counted as a player, you just needed to add the journal so you didn't miss the updates.
[info]theweaselking wrote:
Oct. 14th, 2009 05:46 pm (UTC)
If I'd known about the game for more than, oh, five minutes before posting my "me! me! I want to play!" comment, I'd have pimped it a little wider.

Oh, well. Next time!
[info]areyouacultist wrote:
Oct. 14th, 2009 05:47 pm (UTC)
*nod* And if I'd been fully activating my gray matter I would've thought to tell you about it, what with your interest in things Mythos.
[info]theweaselking wrote:
Oct. 14th, 2009 05:59 pm (UTC)
Noob question: Do people get to *know* when the special's power has been used?

As in, the Bodyguard protects a Villager. The cultists decide to sacrifice the villager. The sacrifice thus fails - do the cultists know it's because of the Bodyguard? Does everyone else know it's because of the bodyguard? Does everyone else know *who the cultists picked*? Does the *bodyguard* know he succeeded?

Same thing with roles like the Doctor and the Elder. Do the Cultists *know* that their sacrifice failed because the Doctor intervened, or that the Elder is just an ornery old coot who's tough to kill? Does anyone but the cultists know that the Martyr jumped in instead of the intended target?

Some, like the PI/Seer, obviously have to remain a secret - but I'm wondering about the ones where *the effect* is clearly happening - do people who knew someone was supposed to die know *which* effect prevented the player from dying? Does anyone else have a clue who was supposed to die and why they didn't, at all?
[info]theweaselking wrote:
Oct. 14th, 2009 06:07 pm (UTC)
Also: Are there any "NPCs" in the game? Any characters who may comment or something but who don't "count", beyond a Ghost?

And do we get a full list of who's in the game?
[info]areyouacultist wrote:
Oct. 14th, 2009 06:18 pm (UTC)
NPCs are pretty much there for flavor; they do not give clues, hints, or suggestions (although you're free to interact with them as much as you want).

The Ghost role wasn't put in for this game.

The full list of players is on this journal's profile.
[info]theweaselking wrote:
Oct. 14th, 2009 06:21 pm (UTC)
I realise the Ghost isn't in this game. I was wondering, in general.
[info]areyouacultist wrote:
Oct. 14th, 2009 06:23 pm (UTC)
*nod* Generally I'm going to keep NPC-PC interaction minimal in the comments of the posts; this is a game based on the interactions between the players and not so much about the rest of the world. They're there for flavor.
[info]areyouacultist wrote:
Oct. 14th, 2009 06:17 pm (UTC)
No, in the event of a Doctor save or the Elder, the Cultists would know that their sacrifice failed for some reason but not why and the town does not know who was chosen or how they were saved (although the Doctor knows because he knows who the intended victim is before they die and chooses to save them); they simply find out in the morning that their victim didn't die for whatever reason.

The Bodyguard only knows after the fact that the person was saved. I might put it into flavor text that it was a Bodyguard save but in a way that wouldn't reveal the victim or the Bodyguard.

People would know if a person was saved via Martyr because the Martyr's role is revealed at death (and, obviously the Cultists would know because they died instead of the victim).

do people who knew someone was supposed to die know *which* effect prevented the player from dying?

Scenario time: Martyr chooses to protect the right person and switches places with the victim; at the same time, the Doctor chooses to save the first victim. The Martyr would take the place of the victim and would then be saved by the Doctor.

Bodyguard and Martyr both choose to protect the same person who is also chosen as a sacrifice that night. The Bodyguard protects the person thus negating the Martyr's save (which means the Martyr doesn't die).

The Bodyguard chooses the correct person and protects the intended victim of the Cultists. Not knowing that they're protected, the Doctor chooses to save them. I would rule that the Doctor gets there first.

In any event, sometimes flavor text will reveal how a save happened (such as a Bodyguard save) and, other times it won't (if the Doctor saves someone), although assumptions could be made.

Does anyone else have a clue who was supposed to die and why they didn't, at all?

The only person who knows, for sure, who is going to die is the Doctor because they see the victim of the Cultists and decide whether or not they want to use the Medical Kit.
[info]theweaselking wrote:
Oct. 14th, 2009 06:28 pm (UTC)
Okay - so the Bodyguard knows that he saved the victim, the cultists know that the sacrifice failed but MAYBE not why, and the victim doesn't know they were targeted.

Martyr chooses to protect the right person and switches places with the victim; at the same time, the Doctor chooses to save the first victim. The Martyr would take the place of the victim and would then be saved by the Doctor.

And the Doctor, thus, knows who the Martyr is, because he tried to save Victim and wound up saving Martyr instead. The Cultists... know nothing beyond that *something* stopped them from hitting their victim? They don't INHEERENTLY know if it was the Martyr, the Doctor, the Bodyguard, or that they targeted the Elder and just need to try again? You *might* give them flavour text that tells them which happened, but you might not - and, if you don't *choose* in your role as moderator to give them extra information, they get nothing.

That answers most of my questions!
[info]areyouacultist wrote:
Oct. 14th, 2009 06:37 pm (UTC)
Okay - so the Bodyguard knows that he saved the victim, the cultists know that the sacrifice failed but MAYBE not why, and the victim doesn't know they were targeted.

Correct.

nd the Doctor, thus, knows who the Martyr is, because he tried to save Victim and wound up saving Martyr instead.

Correct.

. The Cultists... know nothing beyond that *something* stopped them from hitting their victim?

Correct.

They don't INHEERENTLY know if it was the Martyr, the Doctor, the Bodyguard, or that they targeted the Elder and just need to try again?

Correct.

You *might* give them flavour text that tells them which happened, but you might not - and, if you don't *choose* in your role as moderator to give them extra information, they get nothing.

Correct. For instance, in the flavor text, the Bodyguard, as a shadowy-blur, may accost the Cultists long enough for the victim to escape. On the other hand, with a Doctor save, the Cultists have already did the tying down, chanting, and stabbing and then walked away; the Doctor then comes in and heals that person (or, if they're the Elder, they untie themselves and get up whilst grumbling about those damn costumed kids).

After thinking about it, I will probably put saves into the flavor text to give people more things to consider and think about.
[info]areyouacultist wrote:
Oct. 14th, 2009 08:30 pm (UTC)
Actually, there is a slight correction to my earlier response:

The Doctor WOULD NOT know who the Martyr is as they are intending to save the Victim, who is switched last minute for the Martyr.
[info]theweaselking wrote:
Oct. 14th, 2009 08:40 pm (UTC)
So, the Doctor only knows that he saved the victim, not that the person he saved *wasn't* the victim?

Cool.
[info]areyouacultist wrote:
Oct. 14th, 2009 08:55 pm (UTC)
Yes because, in essence, they aren't saving a particular person at that point but whoever has the "Victim" label essentially.
( 16 voices — Speak your mind... )

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